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adventure tokens
Adventure tokens are mementos that can be used by GMs or players to track mechanics, heighten drama, and add a real life tangible support to in game action. Use them to track your own stats, or share with the whole party.
See below for more information and extra mechanics to add to your game!
inspiration
A gold star for excellent roleplay, inspiration points often can be clunky and forget to be used. Use this token as tangible reminder for you or the players in your party!

inspiration tokens

What is it?
Inspiration is a way for a GM to reward their players.
It can be given for anything like:
- Good roleplaying
- Creative thinking
- Taking actions in alignment with their character
- Dope combat maneuver
How to Play | Traditional Advantage
The typical way to use an inspiration token is to get advantage on an attack roll, saving throw, or ability check.
Rules:
- Must declare you are using the token prior to rolling
- Can be given to another player to use for important roll
- Canโt stack inspiration
how to use your tokens:
A GIFT FROM THE GM | PARTY PACK
Use these tokens as a reminder for your players that they actually have inspiration and they should use it. Players then can actively gift the token for another player to up the drama of an important roll.
INDIVIDUAL PLAYER USAGE | KEEP & FLIP
When inspiration strikes, set the token topside up and place a d20 in the holder to prime and ready your die for that next important roll. After youโve cached your inspiration in, flip the token over so the symbol is up to signal that you donโt have inspiration at the moment.

auxilary inspiration actions
Inspiration can strike in more ways then one–here are some alternative ways players can utilize their inspiration
Second surge
Catch your breath and recover a class resource.
As a bonus action regain one expended class feature as if you had completed a long rest (e.g., Rage, Channel Divinity, Ki Points, etc.).
mystic rebound
Call upon latent arcane energy to fuel your magic.
As a bonus action, recover spell slots with a total level equal to or less than your Proficiency Bonus. (e.g., PB 3 = three 1st-level slots or one 2nd + one 1st.)
quickstep
Swift as a thought.
On your turn, immediately take one of the following as a bonus action:
Dash, Disengage, Dodge, or Use an Object.
reflexive gaurd
You’re never truly caught off guard.
As a reaction, after a creature rolls to attack you (but before the result is known), spend 1 Inspiration to impose disadvantage on the roll.
death defiant
Cling to life through sheer grit.
When making death saving throws, you may spend 1 Inspiration to automatically stabilize (0 HP, unconscious but no longer dying).
old connections
It’s not what you knowโ
it’s who you know.
When you need information about a person, place, item, or creature, spend 1 Inspiration to declare that you know a contact who can help.
just as planned
You saw this coming.
Spend 1 Inspiration to retcon a contingency plan your character made off-screen. Describe how you set this up earlierโwork with your GM to make it plausible and fun.
snackspiration
Use like traditional inspiration, but reward players for the fuel they bring– the real life snacks they bring for the crew.