adventure tokens

Adventure tokens are mementos that can be used by GMs or players to track mechanics, heighten drama, and add a real life tangible support to in game action. Use them to track your own stats, or share with the whole party.
See below for more information and extra mechanics to add to your game!

inspiration

GIVING INSPIRATION

Inspiration is a way for a GM to reward their players.

It can be given for anything like:

  • Dope combat maneuver
  • Good roleplaying
  • Creative thinking
  • Taking actions in alignment with their character

HOW TO UTILIZE A PHYSICAL TOKEN

A GIFT FROM THE GM | PARTY PACK

INDIVIDUAL PLAYER USAGE | KEEP & FLIP

Auxiliary inspiration actions

Inspiration can strike in more ways then one–here are some alternative ways players can utilize their inspiration:

Second surge

As a bonus action regain one expended class feature as if you had completed a long rest (e.g., Rage, Channel Divinity, Ki Points, etc.).

just as planned

Spend 1 Inspiration to retcon a contingency plan your character made off-screen. Describe how you set this up earlier—work with your GM to make it plausible and fun.

death defiant

quickstep

Dash, Disengage, Dodge, or Use an Object.

reflexive Guard

As a reaction, after a creature rolls to attack you (but before the result is known), spend 1 Inspiration to impose disadvantage on the roll.

mystic rebound

As a bonus action, recover spell slots with a total level equal to or less than your Proficiency Bonus. (e.g., PB 3 = three 1st-level slots or one 2nd + one 1st.)

old connections

snackspiration

Use like traditional inspiration, but reward players for the fuel they bring– the real life snacks they bring for the crew.